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Variables are placeholder names that we use to refer to values that we intend to update over the course of our program. Updating our variable is also called assigning a value to a variable. In order to assign values to variables, we can use the assignment operator (`=`) followed by a value.

``````var kilometersToMars int32

kilometersToMars = 62100000``````

In the example above, we first declare our variable using the `var` keyword, the name `kilometersToMars`, and its type `int32`. Then, we assign `62100000` to `kilometersToMars`. Now when we need to know how many kilometers it is to mars, we can access the value using `kilometersToMars`!

Another way to assign our variable is:

``var kilometersToMars int32 = 62100000``

In our latest example, we declare `kilometersToMars`, assign the type (`int32`) and initialize it (assign a variable it’s first value) with a value of `62100000`. This syntax is helpful if we know exactly what type we want our variable to have and if we know what specific value to initialize it to.

### Instructions

1.

In main.go, we’ve declared a `int` variable named `numOfFlavors`.

Assign a value of `57` to `numOfFlavors`.

2.

Under the print statement, declare a variable named `flavorScale` that has a type of `float32` and initialize it with a value of `5.8` all on a single line.

3.

To check that our `flavorScale` variable was correctly defined, print out `flavorScale`‘s value using `fmt.Println()`.